In tandem with Chief’s creation was creating a worthy foe – enemies that could make that competence felt. Part of that was developing a highly competent protagonist in Master Chief. When Bungie was developing Halo, it was important for them to mold their mechanics around the world they built. More interesting, however, is the way they were programmed to behave in combat. Part of this is built into their complex history, which unravels over the course of the trilogy. The Covenant is one of the most fascinating enemy groups in video game history. The massive wave of enemies isn’t designed to feel redundant, it’s meant to emphasize how important the Halo ring is to the Covenant – which we find out more about just a bit later. Not only are the landscapes large and beautiful, but they are also meticulously designed to house large-scale battles between Master Chief and the Covenant. While exploring Halo, the intensity with which the universe is designed begins to become apparent. It’s meant to envelop and immerse you, which is why Halo: Combat Evolved experienced a development shift from third-person to first-person. The vast lakes and deep cliffs, which were allegedly inspired by Bungie’s move to Washington after being purchased by Microsoft, develop a sense of imagery that speaks to the scope and vastness of the Halo universe. Chief’s crash-landing on Halo serves as one of the earliest truly open-world environments in the genre’s history. The second mission, “Arriving on Halo,” or just “Halo” couldn’t do more to denounce that sort of mentality. In his critique of the Halo Trilogy, Barry Irick presumes that Halo: Combat Evolved encourages the player to “barrel through” the ensuing campaign. The ship’s A.I., Cortana, is left in Chief’s hands as the ship crashes onto a foreign ring called “Halo.” After thwarting the attack, the ship’s captain Jakob Keyes burdens Master Chief with saving humanity on Earth. Chief awakens to an alien species called the Covenant attacking the Pillar of Autumn, the spaceship that not only serves as a reflection of Master Chief’s arc in Halo: Combat Evolved, but the entirety of the Halo Trilogy. Halo: Combat Evolved takes place around 500 years in the future, and about 300 years after humanity began exploring and colonizing space. The importance of Halo can be seen in its ability create stakes, using its innovative mechanics to navigate those stakes, and building a character that can believably and competently wield those mechanics. The stakes are established right away, with an inconsequential soldier explaining the state of things as “hectic.” Halo doesn’t waste any time: the weight of the world can be felt immediately, and it’s up to you, the Master Chief, to make things right. The right analog stick is used to look around while moving – a tool meant to emulate the feeling of a mouse and keyboard, and a paramount device to digest the world of Halo as Master Chief. The left analog stick is used to move left, right, up, down, and any degree in between. With a controller in hand, the player has access to two analog sticks: one that rests on the left thumb, and the other on the right. Most of what makes Halo so fascinating and relevant can be observed in its initial moments. The Office of Naval Intelligence would later pick up this transmission, dubbing it Entry 47-2396/10763.The world of Halo awakens alongside Master Chief – a statuesque super-soldier, and the protagonist of the most influential (on console) first-person shooter franchise of all time. Eventually, one survivor, an unidentified Private First-Class, would use the transmitter of lifeboat Lima Foxtrot Alpha 19 to send out an SOS, though eventually committed suicide with an M6C magnum as the Flood closed in. Following the outbreak of the virulent Flood on the ring, the survivor elements of the battalion were beset upon by the parasite. History Main article: Battle of Installation 04Įlements of the battalion were assigned to the Pillar of Autumn by September 2552, when the vessel arrived at Installation 04. The 79th Infantry Battalion was a Marine Corps infantry battalion attached to the UNSC Pillar of Autumn in 2552. Locate close with and destroy the enemy by fire and maneuver and repel the enemy's assault by fire and close combat
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